Monday, May 27, 2013

Model A Day. [27-5-13]

I've been setting a goal for myself lately, to model, unwrap and texture some simple models every day, just to get in the hang of things, and to try and create a sort of workflow for painting textures. I've had to make a few objects for my still life scene I'm working on, and overall everything I make just adds to my archive of random objects.


Tuesday, May 21, 2013

Makeshift Bat [21-5-13]

I'm doing a bat swing animation with Beta, and I needed a bat to use for that. So I came up with this in a few minutes.


Sunday, May 12, 2013

Post-Apocalyptic Bus WIP [12-5-13]

This underground transport, based off of this concept: http://digital-art-gallery.com/oid/0/936x585_561_Bus_2d_automotive_bus_post_apocalyptic_picture_image_digital_art.jpg
 might appear on a reel of mine soon. I'm really looking into modeling more hard surface stuff that isn't so basic, some more interesting designs, that I can then go and work on my painting skills.



Tuesday, May 7, 2013

Maybe I'm Thinking Too Much [7-5-13]

I've realized just how easy animation can be when you are able to block out strong poses, and knock out 90% of the thinking early on. Another thing I noticed was that I tend to overshoot everything, whenever possible, try to exaggerate anticipation, as every action has something to lead into it, it never hurts to think of that with literally every action, be it the smallest wrist movement or a squat leading into a jump.
I've come to realize that cycles take like, 2 seconds to make, and forever to perfect, but are almost like one of those things you can do to fill time, or as a zen thing, where you lose yourself so easily in the task.