Saturday, August 11, 2012

Low-Poly Industrial Environment



Did some tests with the contours, kept the colours simple, tried to make them go together well as well, as that's something I really have to work on. 


Urbanears Headphone Model




Wednesday, August 8, 2012

Fallout: Equestria Concepts

Here are some old concepts for Fallout: Equestria, which, I had to stop working on to focus on school. I thought it'd be a good start to working in the industry, and probably would have, but I just didn't have time.







Saturday, July 28, 2012

Character Model - Alysandra

Comparison between the rough poly and smoothed versions of the head,  without eyes, ears, or hair.

Same comparison, this time on the body, hands to come soon.



Rough character, yes, I will add clothes, just attached the head  to see how things lined up.  

Started putting clothes on her, figured that since I've been working on her for  a good 10 hours today,  I might as well give her something to wear before I sleep on a good days work.






With her machete.

I decided to model more clothes










Wednesday, July 25, 2012

Post-Apocalyptic Bus Concept

I saw this image online, and, in loving it so much, decided to start work on a 3D model of it. I don't own the image, and am only using it as reference. Here's the website for the image:
http://digital-art-gallery.com/picture/big/561

 Here's my model, roughed out:




Took about 2 hours to get to this point, working back and forth from the one image.

Stikfa Animatic Set